![]() ![]() For entire shots of film being recycled, see Stock Footage. While this is most easily noticeable in Video Games (especially Mission Pack Sequels), the rise of 3D modelling is beginning to cause other media to adopt it as 3D modelling becomes more ubiquitous - see Recycled Animation for such cases. Done well, this can help establish continuity between installments, and allow the developer to provide larger worlds to explore on a smaller budget. If you aren't moving to a new system or game engine, sometimes it just makes sense to build the new world as an expansion of the old. ![]() It's a fact of life that making graphics is expensive and time consuming, and a lot of studios just don't have the budget to completely remodel entire landscapes, inventories, and characters for every work they make, especially if it's part of a larger series.
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